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This has really got me on the fence Originally posted by Black Album. I highly recommend these, some of my favorites. And so it all begins again You will definitely need a new game next week when the CK releases. The normal maps for ground textures is um Until they get new ones I just deleted the maps for a temp fix. A lot of these textures now have decent alternatives made for SE. Project:Skyrim Special EditionĬhange language. Patches 2.Home Discussions Workshop Market Broadcasts. If not, then the author will have to maintain two separate versions of files for their mods.Ĭontents 1 Intro 1. They will only work in SE.Īuthors maintaining two versions of their mods for each platform, may want to try NifModify before using NIF Optimizer. This means the new meshes from using the tool can no longer be used in Skyrim LE. Simply load LOOT, add the following meta rule, and sort. I've made this setup as simple as possible. Users should have these mods installed, as well, if they are going to use the patch. Mods in testing have NOT been included in the patch with the following exceptions. If a mod is not listed, then it's only loose files and can be used safely with SSE.įirst this patch has only been made for the current list of ported mods provided above. The effects of using a non-converted plugin are still unknown. Be wary of using the mods listed below as needing some sort of conversion.
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Only the linked mods below have been converted however, all sounds should work as is in SSE. BethINI - just use it and save yourself some headache. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. NifModify is a tool which will fix missing tangent and bitangent data in meshes.
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Mod Organizer 2 is currently the best mod manager to use for SSE.
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